This item will only be visible to you, admins, and anyone marked as a creator. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. Equipment is the military hardware needed by units to operate and largely determines their stats. In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Sometimes totally overhauling the game requires a subtle touch. For example. The Great War. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. A pathing automatically makes the latter technology require the former. This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. This mod features between 10-20 years worth of content for all the major powers, including some minors. For example: you want to get light tanks, for which the . Please note that a new version of the mod has been uploaded under a new entry, and youll need to unsubscribe and re-subscribe to the new version. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. The format = "LEFT" argument is used to tell into which direction to aim x and y. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. Each tank equipment type and the armored vehicles based on it form a family. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. With the addition of the new in-game radio, now is a better time than ever to try this mod out! In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. Hi, will this mod get updated when the main mod gets its update? This assigns a particular experience type to the technology. A lot of AI modifiers that apply to every single technology can be changed within defines. Steam Workshop::The Road to 56 - Steam Community If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. Its actually recommended that you play with Historical Focus switched on for this mod, as it caters for the crowd who specifically want the challenge of WW2 as it unfolded, as opposed to the growing alt-history/sandbox crowd. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Do console commands work with RT56? : r/hoi4 - reddit "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. Equipment - Hearts of Iron 4 Wiki - Paradox Wikis A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. It also has thousands of new events, new units, new mechanics including DECON and MAD. This mod is compatible with Version 1.9.2 Husky & all DLC. Military equipment | Hearts of Iron 4 | Cheat codes | KWZ - Koweezo Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. 8 days ago. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. There is a legacy version here. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. Press question mark to learn the rest of the keyboard shortcuts. In order to select a technology folder, it should appear in the top selection. This item will only be visible in searches to you, your friends, and admins. Have you ever thought: Gee, HOI4 goes way too fast for me! In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. We include affiliate links in articles. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. Unpopular opinion: battleplans are the most fun way to play the game. If you have a related Youtube channel, enter the URL. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. These can be edited to change the position or the font. They might as well just ask Paradox to make a new game. While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. Fully compatible up to the current version and all DLC. If all else fails, ask in the comments threads for instructions! For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. Information, Frequently Asked The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. Press J to jump to the feed. This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. enable_tactic = my_tactic is also used to enable a combat tactic for the country that may be chosen during a land battle. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. Its also not recommended you use this mod while playing minor nations. Road to 56 USA Help!!! : r/RoadTo56 - reddit This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. Defaults to false if unspecified.available = { } is a trigger block, run for every country in the technology sharing group, that details the requirements needed to remain within the group. Espaol - Latinoamrica (Spanish - Latin America). Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. Join. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. defined within the interface file of the folder. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. The path will be created in every folder that contains both of these technologies. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. in areas where the Paradox team may have glossed over. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. Join. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. See also: Air units. use the add_to_tech_sharing_group effect to do so. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. Create an account to follow your favorite communities and start taking part in conversations. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. The 'add_equipment' or 'ae' command can be used with these codes . Cheating in equipment can be useful in many circumstances, for example, it can be useful for new players looking to learn/experiment with the mechanics of the game, and also useful for those who are just looking to have some fun playing the game less seriously. The Best Hearts of Iron 4 Mods | GameWatcher Interactive corporate website. Sub-technologies where to position them in the tree, which GFX they use. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. I dislike the Congress feature and the civil war so im not huge on playing America. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects.
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